Google has announced that it has acquired smart glasses company North, in what appears to be a return to the space following the failed Google Glass project.
Kovet.Art combines an incubator that provides new artists with representation, a real and virtual gallery for art enthusiasts and collectors and an artistic community.
The Covid-19 pandemic is illuminating the potential and benefits of Augmented Reality (AR).
There are new opportunities for operators to leverage edge technology as a key enabler to enhance the performance of applications for their 4G LTE/5G networks.
The virtual reality (VR) market has always been on the cusp of being the next mainstream platform.
Augmented reality (AR) startup Poplar has closed a $2.1m seed funding round for its AR creative platform for brands, amid significant growth in consumer interest in the technology during lockdown.
Next month, Apple is due to hold its annual Worldwide Developer Conference (WWDC), which will be held virtually for the first time.
When something breaks in a rented home, the landlord typically sends a professional to make repairs.
The Covid-19 coronavirus crisis has forced thousands of conferences to go virtual, but BlockDown 2020, a major cryptocurrency conference, has gone a step further by using virtual reality (VR) to simulate the real-world experience.
Augmented Reality is still developing as a technology, but is beginning to move into the mainstream.
The first head-mounted display system, The Sword of Damocles, was invented in 1968, while the term “augmented reality” was initially coined by Thomas P.
CV is a nascent market but it contains a plethora of both big technology companies and disruptors.
First-mover advantage in augmented reality technology is a prize that is so valued that every large technology company is making significant investments in it today.
More than 50 years ago Marvin Minsky made the first attempt to mimic the human brain, triggering further research into computers’ ability to process information to make intelligent decisions.
IKEA’s former head of digital transformation has today launched a startup aiming to revolutionise the use of augmented reality (AR) in retail.
Augmented reality (AR) is featuring with smartphone makers and social media firms.
Listed below are the leading technology trends in augmented reality, as identified by GlobalData.
The leading companies in virtual reality are developing domain-specific tools for functions such as training, education, and data visualisation.
The history of virtual reality (VR) is longer than you might think.
VR remains unregulated, but standard fair use policies, copyright acts, trademark acts, and anti-dilution acts are being applied in the wake of disputes related to content ownership and IP theft.
VR is entering its second generation, which is expected to have greater appeal to consumers as well as enterprises compared to the previous generation.
VR technology has evolved significantly over the past five years, with improvements on both the hardware and software side.
The real estate industry has quickly become a vocal advocate of utilising AR and VR technology.
A Russian farm has put virtual reality (VR) headsets on cows to see if they yield better milk.
Product visualisation software platform Threekit has announced that it has raised $20m in a Series A funding round to expand its augmented reality and 3D services for brands.
The UK government should introduce guidelines to protect virtual reality (VR) users from VR-based harassment, according to a report published by the House of Commons Digital, Culture, Media and Sport Committee.
After showcasing a prototype at last year’s Gamescom, Austrian technology startup Cybershoes will return this year with a new ready-to-ship product that allows gamers to jump in virtual reality (VR).
Virtual reality may not have lived up to the consumer hype once vested upon it, but a study has provided further evidence that it may be an effective non-pharmacological option to help ease pain in hospital patients.
A hyperloop VR experience that provides viewers with a sense of what it will be like to use the futuristic mode of transport has been unveiled at SpaceX’s headquarters in California.
As well as seeing your favourite acts and artists live, you will soon be able to ride rollercoasters, swim in the sea and fight your way through swarms of killer robots at the O2 Arena.