Nintendo‘s patent describes an information processing system that allows users to select game characters through a draw mode. Users can exchange a predetermined parameter for characters, with a cumulative grant count enabling access to a designated mode for further character selection. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.
According to GlobalData’s company profile on Nintendo, Location-based parallel gaming was a key innovation area identified from patents. Nintendo's grant share as of June 2024 was 77%. Grant share is based on the ratio of number of grants to total number of patents.
Game character selection and granting system
The patent US12042732B2 describes an information processing system designed for interactive gaming, specifically focusing on a draw mode that allows users to select game characters through a simulated draw process. The system includes a processor and memory, enabling it to initiate a draw mode upon receiving a user instruction. During this mode, the system displays multiple selection candidates, each representing a game character. Users can select these candidates, and in return, they must decrease a predetermined parameter, such as virtual currency or items. The draw mode can be ended either by user instruction or when no unselected candidates remain. Upon completion, a new iteration of the draw mode can be initiated, presenting a fresh set of selection candidates.
Additionally, the system tracks a cumulative grant count, which increases each time a character is granted. Once this count reaches a specified reference, the system prohibits further draw mode iterations and allows the execution of a designated mode. In this designated mode, users can identify and select game characters without the need to decrease the predetermined parameter. The patent outlines various configurations, including conditions under which selection instructions can be accepted outside the standard parameter exchange, and the ability to manage multiple draw modes with varying probabilities for character selection. Overall, the system aims to enhance user engagement by providing a structured yet flexible approach to character selection in gaming environments.
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