Nintendo has been granted a patent for an information processing apparatus that allows player characters to move in a virtual space based on player input. The patent includes controls for normal movement on terrain objects and special movement to destinations under specific conditions. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Nintendo, Location-based parallel gaming was a key innovation area identified from patents. Nintendo's grant share as of April 2024 was 78%. Grant share is based on the ratio of number of grants to total number of patents.

Virtual space game program with normal and special movement controls

Source: United States Patent and Trademark Office (USPTO). Credit: Nintendo Co Ltd

A recently granted patent (Publication Number: US11964207B2) discloses a non-transitory computer-readable storage medium containing a game program that enables an information processing apparatus to execute a normal movement control and a special movement control in a virtual space. The normal movement control involves moving a player character on a terrain object based on player input, while the special movement control allows the player character to move to a destination under specific conditions related to the presence of a ceiling and destination angle. The special movement control includes moving the player character through the terrain object from the ceiling, displaying different animations based on the character's movement inside or outside the terrain object, and determining conditions for movement based on player input.

Furthermore, the patent describes an information processing apparatus and system that perform the normal and special movement controls in a virtual space. The apparatus includes a processor and memory storing instructions for executing the movement controls based on player input. The system comprises an input portion and processing circuitry configured to perform the movement controls in the virtual space. The method outlined in the patent involves executing the normal and special movement controls, determining conditions for movement, and displaying results based on player input. Overall, the patent aims to enhance the gaming experience by providing a unique movement mechanism for player characters in a virtual environment, incorporating various conditions related to terrain objects, ceilings, and destination angles to enable dynamic and engaging gameplay.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.