Activision Blizzard has been granted a patent for a computer device that provides a computer-implemented match game with different levels and multiplayer challenges. Players must complete consecutive levels within a time limit, with unsuccessful players being removed. Successful players receive in-game rewards based on the performance of others. GlobalData’s report on Activision Blizzard gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Activision Blizzard, Location-based parallel gaming was a key innovation area identified from patents. Activision Blizzard's grant share as of February 2024 was 73%. Grant share is based on the ratio of number of grants to total number of patents.

Computer device for multiplayer match game with consecutive levels

Source: United States Patent and Trademark Office (USPTO). Credit: Activision Blizzard Inc

The granted patent (Publication Number: US11918915B2) describes a computer device configured to provide a computer-implemented match game. The device includes a display, user interface, memory, and processor. The processor is responsible for displaying different levels of the game, each with specific goals that must be completed to progress to the next level. Players interact with the game board by selecting elements to create matches, with successful matches resulting in elements being removed and the board refilling. The processor also manages game challenges involving multiple players, where failure to complete a level results in elimination from the challenge. The device provides information on player progress and rewards successful completion of consecutive levels with in-game rewards, dependent on the performance of other players.

Additionally, the patent includes claims related to the display of game challenge information, indication of challenge start and end levels, and the association of rewards with specific levels. The device is designed to offer challenges with limited availability, with the processor determining when a player is eligible for a challenge and providing options accordingly. The difficulty of the challenge is based on the levels to be completed, with rewards tied to successful completion. The processor also displays information about other players at the end of levels, particularly when the number of remaining players is below a certain threshold. Overall, the patent outlines a comprehensive system for managing and rewarding player progress in a computer-implemented match game, enhancing the gaming experience through challenges and incentives.

To know more about GlobalData’s detailed insights on Activision Blizzard, buy the report here.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.