Koei Tecmo has filed a patent for an information processing apparatus that allows a user character in a virtual game to take action in a field. The apparatus includes a material providing unit, a temporary display unit, and a usage object creating unit. The material providing unit provides a material object to the user character based on their position in the field, while the temporary display unit shows a usage object that the user character can create. The usage object creating unit then creates the displayed object in the field using the material object possessed by the user character. GlobalData’s report on Koei Tecmo gives a 360-degree view of the company including its patenting strategy. Buy the report here.
According to GlobalData’s company profile on Koei Tecmo, online game monetization was a key innovation area identified from patents. Koei Tecmo's grant share as of June 2023 was 1%. Grant share is based on the ratio of number of grants to total number of patents.
The patent is filed for an information processing apparatus for a game

The patent (Publication Number: US20230149814A1) describes an information processing apparatus that is designed to execute a game in a virtual space. The game involves a user character taking action in a field based on the user's operation. The apparatus includes several components to enhance the gaming experience.
One of the key features of the apparatus is a material providing unit that offers a material object to the user character based on its position in the field. This allows the user character to interact with the virtual environment and obtain necessary resources. Additionally, a temporary display unit is included to show a usage object that the user character can create based on its position in the field. This temporary display helps the user character understand the available options for interaction.
The apparatus also includes a usage object creating unit that can create the displayed usage object in the field using the material object possessed by the user character. This allows the user character to utilize the resources it has collected to create new objects and enhance its abilities.
Furthermore, the temporary display unit not only shows the usage object but also displays the user character that is taking action. This ensures that the user is aware of their character's actions and the available options for interaction.
The patent also mentions that the usage object can be used by the user character for movement or battle in the field. The action of the user character can change based on the combination of the type of usage object used and the weapon type of the user character. Additionally, the usage object can be given additional effects or increased strength based on the user's operation.
The patent also covers a non-transitory computer-readable recording medium that stores a program to execute the described process in the information processing apparatus. This allows the game to be executed on a computer system.
In summary, the patent describes an information processing apparatus that enhances the gaming experience by providing material objects, displaying usage objects, and allowing the creation of objects in a virtual space. These features enable the user character to interact with the environment, enhance their abilities, and engage in battles.
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