Nintendo has been granted a patent for a system that adjusts movement speed in a virtual space based on communication delay with an opponent apparatus. The system involves reducing speed, adjusting values, and causing opponent characters to interact with movement objects. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Nintendo, Location-based parallel gaming was a key innovation area identified from patents. Nintendo's grant share as of January 2024 was 65%. Grant share is based on the ratio of number of grants to total number of patents.

Adjusting movement speed based on communication delay in virtual space

Source: United States Patent and Trademark Office (USPTO). Credit: Nintendo Co Ltd

A recently granted patent (Publication Number: US11878247B2) discloses a computer-readable non-transitory storage medium containing instructions for an information processing apparatus. The apparatus is designed to transmit/receive data to/from another processing apparatus, create virtual characters and objects in a virtual space, and adjust movement speeds based on communication delay times. The patent details a method where the movement object's speed is reduced in correlation with the elapsed time from the start of its movement, enhancing user experience by simulating real-time interactions between characters in a virtual environment. Additionally, the patent describes actions performed by opponent characters based on received data, adding a layer of complexity and engagement to the virtual interactions.

Furthermore, the patent includes claims related to the adjustment of movement speeds based on delay times, movement paths, and actions triggered by user inputs. The system described in the patent aims to provide a seamless and immersive virtual experience by dynamically altering movement speeds and interactions between characters based on various factors. By adjusting reduction values and reflection rates in response to elapsed time and user inputs, the system ensures a more realistic and engaging virtual environment for users. Overall, the patent outlines a comprehensive system for managing virtual interactions, movement speeds, and character actions in a virtual space, enhancing the overall user experience and interaction dynamics in information processing systems.

To know more about GlobalData’s detailed insights on Nintendo, buy the report here.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.