Netmarble has filed a patent for a system and method that adjusts game features based on the capabilities of client devices. The system receives capability information from the devices, determines values for capability parameters, and assigns device profiles. Game features such as frame rate and graphics are then adjusted accordingly for optimal gameplay. GlobalData’s report on Netmarble gives a 360-degree view of the company including its patenting strategy. Buy the report here.
According to GlobalData’s company profile on Netmarble, Location-based parallel gaming was a key innovation area identified from patents. Netmarble's grant share as of September 2023 was 72%. Grant share is based on the ratio of number of grants to total number of patents.
System and method for adjusting game features based on device capabilities

A recently filed patent (Publication Number: US20230283669A1) describes a system for presenting an online game on client devices based on the specific capabilities of each device. The system includes one or more physical processors that receive capability information about the hardware-based device-specific capabilities of each client device. This information is used to determine values for capability parameters.
Based on these values, the system automatically selects software-controllable game-specific settings that control the presentation of the online game on each client device. These settings may include the frame rate for rendering the game and the inclusion of specific details. The online game is then presented on each client device according to the selected settings.
The selection of settings is based on which client device has a lower value for the capability parameter. Additionally, the system can determine if the value of the capability parameter breaches a threshold value and transmit this information to the client device. The selection of settings may also be based on a weighted sum of threshold values or the difference between the capability parameter value and the threshold value.
The capability information is received intermittently, and the value of the capability parameter is determined intermittently after the capabilities of the device are received. The capability information may be received after a specific event has been completed in the online game by the user associated with the client device.
The hardware-based device-specific capabilities that are considered include screen resolution, connection speed, available memory, processing power, graphics processing speed, display capability, current transmission speed, and remaining battery power.
In summary, this patent describes a system and method for presenting an online game on client devices based on their specific capabilities. By automatically selecting game-specific settings, the system ensures that the game is presented optimally on each device. The selection of settings is based on the capabilities of the devices, and the capability information is received intermittently. This system has the potential to enhance the gaming experience for users by adapting the game presentation to the capabilities of their devices.
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