Nintendo has been granted a patent for an information processing apparatus that combines fitness actions with gaming events. The apparatus acquires action data from a sensor based on the player’s fitness actions and executes game events. The achievement condition is determined based on the action data and player parameters, and the game progresses accordingly. The patent also includes a battle event where the player can attack and defend against an enemy character. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Nintendo, Location-based parallel gaming was a key innovation area identified from patents. Nintendo's grant share as of September 2023 was 65%. Grant share is based on the ratio of number of grants to total number of patents.

Patent granted for an information processing program for fitness games

Source: United States Patent and Trademark Office (USPTO). Credit: Nintendo Co Ltd

A recently granted patent (Publication Number: US11771995B2) describes an information processing program that can be executed by an information processing apparatus. The program is designed to enhance the gaming experience by incorporating fitness actions performed by the player.

The program works by acquiring action data from a sensor based on the fitness action performed by the player. It then executes a game event with an achievement condition. During the game event, the program designates a fitness event that prompts the player to perform a specific fitness action. The first fitness event continues until an ending condition is satisfied. The program determines whether the achievement condition has been met based on the action data acquired during the first fitness event. The designation and execution of the first fitness event are repeated until the achievement condition is satisfied. The game progresses based on the achievement of the game event.

The game event described in the patent is a battle event where the player fights against an enemy character. The program executes an attack event in response to the fitness action performed by the player during the first fitness event. The achievement condition in this case is whether a condition regarding the vitality value of the enemy character has been satisfied. The program also includes a second fitness event and a defense event during the battle event, which are determined independently of the player's instruction.

The patent also mentions that the designation of a fitness event can be restricted until certain conditions are met, such as an elapsed time since the last execution of the fitness event or the number of times another fitness event has been executed. Additionally, the program can store physical information before the game event, which is used to execute the game event based on this information.

Overall, this patent describes an information processing program that incorporates fitness actions into a game event, enhancing the gaming experience and potentially promoting physical activity.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.