Sony Group had 386 patents in gaming during Q4 2023. The patents filed by Sony Group Corp in Q4 2023 include a data processing apparatus for adjusting pixel values in video frames, an image generation apparatus for rendering virtual objects on a player’s mesh structure, an information processing device for estimating subject posture from outline and characteristic points, and server devices for awarding points based on player praise and predicting user activity during game play. GlobalData’s report on Sony Group gives a 360-degreee view of the company including its patenting strategy. Buy the report here.
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Sony Group grant share with gaming as a theme is 37% in Q4 2023. Grant share is based on the ratio of number of grants to total number of patents.
Recent Patents
Application: Data processing apparatus and method (Patent ID: US20230415039A1)
The patent filed by Sony Group Corp. describes a data processing apparatus that adjusts pixel values of frames in a video image to reduce differences in brightness between consecutive frames. The apparatus receives pairs of frames, determines brightness values for pixels in each frame, and adjusts pixel values based on the difference between the brightness values to output frames with reduced differences for display. The apparatus can adjust pixel values based on predetermined thresholds and desired flash rates, particularly in video games.
The claims associated with the patent detail the specific functions and configurations of the data processing apparatus, including determining thresholds based on flash rates, adjusting pixel values for consecutive frames, and optimizing brightness levels while reducing differences between frames. The patent also covers methods and computer programs for implementing the data processing apparatus, emphasizing the importance of reducing brightness differences in consecutive frames for improved display quality. Overall, the patent focuses on enhancing the visual output of video images by adjusting pixel values to create a smoother and more consistent viewing experience, especially in fast-paced applications like video games.
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