Sony Group had 107 patents in metaverse during Q4 2023. Sony Group Corp filed patents related to virtual reality content classification for head mounted displays, data provisioning using non-fungible tokens, measuring distance in real space using image acquisition, providing driving assistance for safe overtaking, and tracking systems using light sources and dynamic vision sensors. These patents aim to enhance user experience, data security, safety, and object tracking in various technological applications. GlobalData’s report on Sony Group gives a 360-degreee view of the company including its patenting strategy. Buy the report here.

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Sony Group grant share with metaverse as a theme is 45% in Q4 2023. Grant share is based on the ratio of number of grants to total number of patents.

Recent Patents

Application: Classifying a discomfort level of a user when interacting with virtual reality (VR) content (Patent ID: US20230414899A1)

The patent filed by Sony Group Corp. describes a method for classifying virtual reality (VR) content for use in head-mounted displays (HMDs. The method involves accessing a model that identifies patterns associated with baseline VR content likely to cause discomfort, generating VR content, extracting data from user interactions with the content, comparing the data to the model to identify discomfort-causing patterns, collecting physiological feedback from the user, determining discomfort levels, classifying the user based on discomfort tolerance, and generating notifications about potential discomfort in the user. The system aims to enhance user experience by identifying and notifying users about VR content that may cause discomfort based on learned patterns and user feedback.

The patent also includes claims for providing recommendations of suitable video game titles based on user discomfort classification, generating notifications for potentially discomfort-causing applications, identifying patterns in user actions or VR content images, determining discomfort thresholds for users, and distinguishing between user discomfort classification and application-designed discomfort classification. The method involves a computer system with a processor and memory executing the described steps, including accessing the model, generating notifications, and providing recommendations based on user discomfort levels. The patent aims to improve user comfort and experience in VR environments by proactively identifying and addressing potential discomfort issues through a systematic classification process.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.