Apple had 17 patents in gaming during Q2 2024. Apple Inc filed patents for a computer system that displays user interface objects in a shared three-dimensional environment, allowing for interactions between multiple users. Another patent focuses on an avatar editing environment for creating custom avatars with various features and controls. Additionally, a method involving artificial intelligence algorithms for software application components was also patented, allowing for efficient selection and use of algorithms based on state information and end conditions. GlobalData’s report on Apple gives a 360-degree view of the company including its patenting strategy. Buy the report here.
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Apple had no grants in gaming as a theme in Q2 2024.
Recent Patents
Application: Devices, methods, and graphical user interfaces for interacting with three-dimensional environments (Patent ID: US20240177403A1)
The patent filed by Apple Inc. describes a computer system that displays user interface objects in a shared three-dimensional environment for multiple users. The system detects user inputs and determines whether another user is interacting with the object. If not, it performs operations based on the input. If another user is interacting, a visual indication is displayed to show the object is unavailable for interaction, changing its appearance or position. The system can restore the object's properties, detect gestures like throwing movements, and enable user selection gestures for subsequent inputs.
The method outlined in the patent involves displaying user interface objects in a shared three-dimensional environment, detecting user inputs, and determining interactions between users to enable or restrict operations on the objects. Visual indications are used to communicate availability for interaction, with options for restoring properties, responding to specific gestures, and maintaining spatial relationships between objects and user representations. The system aims to enhance user interactions in shared virtual environments by managing object availability and user gestures effectively.
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