Take-Two Interactive Software has been granted a patent for a game server that implements a multiplayer online game with an inflationary economy system. Players’ in-game virtual currency grows with their level, but the purchasing power is balanced by inflating the value of certain features. Players at different levels compete for rewards with varying virtual currency values. GlobalData’s report on Take-Two Interactive Software gives a 360-degree view of the company including its patenting strategy. Buy the report here.
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According to GlobalData’s company profile on Take-Two Interactive Software, Video game monitoring was a key innovation area identified from patents. Take-Two Interactive Software's grant share as of January 2024 was 77%. Grant share is based on the ratio of number of grants to total number of patents.
Inflationary economy system for multiplayer online games
A recently granted patent (Publication Number: US11869313B2) outlines a method for hosting an online game with multiple levels where in-game values are denominated in virtual currency. The patent describes a system that automatically adjusts the virtual currency values of game features when a player progresses from one game level to another. This adjustment applies to both expenses and rewards incurred by players during gameplay, ensuring a dynamic gaming experience where the value of in-game elements changes as players advance through different levels.
Furthermore, the patent details a communal competitive event within the game where players at various levels compete for a common reward. The virtual currency values associated with this reward vary based on inflation factors corresponding to each player's game level. Additionally, the method includes defining minimum expenditure requirements for players to participate in the competitive event, with the virtual currency value of this minimum expenditure increasing with higher game levels. The patent also introduces the concept of a game of chance within the communal event, where players place wagers denominated in virtual currency, and winning probabilities are calculated based on inflation factors and reference values specific to each game level. Overall, the patent aims to enhance player engagement and interaction by introducing dynamic changes in virtual currency values and rewards as players progress through different levels of the online game.
To know more about GlobalData’s detailed insights on Take-Two Interactive Software, buy the report here.
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