Konami Group has been granted a patent for a program stored on a computer-readable medium that enables a processor to display stereoscopic images on a Head Mounted Display, identify optional objects based on orientation information, and select objects based on specific conditions. GlobalData’s report on Konami Group gives a 360-degree view of the company including its patenting strategy. Buy the report here.
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According to GlobalData’s company profile on Konami Group, Location-based parallel gaming was a key innovation area identified from patents. Konami Group's grant share as of January 2024 was 40%. Grant share is based on the ratio of number of grants to total number of patents.
Patent granted for selecting virtual objects in stereoscopic display
A recently granted patent (Publication Number: US11861060B2) discloses a non-transitory computer-readable recording medium containing a program that, when executed by a processor of an information processing apparatus, enables the display on a Head Mounted Display to show a stereoscopic image with binocular parallax. The program further allows for the identification and selection of optional objects in a virtual space based on predetermined position relationships and orientation information of the Head Mounted Display. Various conditions related to the orientation information trigger the selection of optional objects, enhancing the user experience in virtual environments.
Additionally, the patent describes an information processing system and method that utilize a Head Mounted Display and an information processing apparatus to display stereoscopic images of virtual spaces with optional objects. The system and method involve acquiring orientation information, identifying optional objects based on position relationships, and selecting objects based on specific conditions. The disclosed technology is particularly useful for applications related to gaming, where users can interact with virtual environments and objects in a more immersive and intuitive manner. The patent also details the coordination between the virtual camera's coordinate system and the Head Mounted Display's coordinate system, ensuring accurate representation and interaction within the virtual space.
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