Sony Group had 94 patents in internet of things during Q4 2023. Sony Group Corp filed patents related to virtual reality content classification for head mounted displays, haptic feedback using bone-conduction technology, wearable devices detecting user wear state, arousal state determination for feedback generation, and dynamic audio optimization for digital content. These patents aim to enhance user experience and comfort in various technological applications. GlobalData’s report on Sony Group gives a 360-degreee view of the company including its patenting strategy. Buy the report here.
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Sony Group grant share with internet of things as a theme is 48% in Q4 2023. Grant share is based on the ratio of number of grants to total number of patents.
Recent Patents
Application: Classifying a discomfort level of a user when interacting with virtual reality (VR) content (Patent ID: US20230414899A1)
The patent filed by Sony Group Corp. describes a method for classifying virtual reality (VR) content to identify patterns likely to cause discomfort in users. The method involves accessing a model with learned patterns associated with discomfort-causing VR content, executing an application to generate VR content, extracting data on user interactions, comparing the data to the model to identify discomfort-causing patterns, collecting physiological feedback from the user, determining discomfort levels, classifying users based on discomfort tolerance, and generating notifications warning of potential discomfort based on the classification.
Furthermore, the patent includes claims for a computer system and a non-transitory computer-readable storage medium that execute the method described. These claims involve providing recommendations for suitable video game titles based on user discomfort classification, generating notifications for potentially discomfort-causing applications, identifying patterns in user actions or VR content images, and determining discomfort based on user tolerance levels. The system and storage medium aim to enhance user experience in VR environments by proactively identifying and addressing potential discomfort issues through pattern recognition and user feedback analysis.
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