Nintendo had three patents in future of work during Q2 2024. The patent filed by Nintendo Co Ltd in Q2 2024 describes a system where a virtual camera and microphone are positioned based on user input, with the microphone’s position linked to the camera. The volume of sound from virtual sources in a space is determined based on their distance from a reference point set at the microphone’s position or shifted towards the user’s focus point. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

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Nintendo had no grants in future of work as a theme in Q2 2024.

Recent Patents

Application: Computer-readable non-transitory storage medium having sound processing program stored therein, information processing system, information processing apparatus, and sound processing method (Patent ID: US20240181344A1)

The patent filed by Nintendo Co Ltd. describes a system for determining the position of a virtual camera and microphone in a virtual space based on user input. The system also calculates the volume of sound output for each sound source in the virtual space based on the distance between the sound source and a volume reference position set at the virtual microphone's position or shifted towards the look-at point. The system further includes features for determining sound localization and adjusting the volume reference position based on the positional relationship between the sound source, virtual microphone, and look-at point.

The patent also covers a method for sound processing that involves determining the look-at point and camera position in the virtual space, as well as the position of the virtual microphone. The method calculates the volume of sound output for each sound source based on the distance from the source to a volume reference position set at the microphone's position or shifted towards the look-at point. Additionally, the method includes steps for determining sound localization, adjusting the volume reference position based on the sound source's position relative to the microphone, and controlling a player character in the virtual space based on user input.

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GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.