Meta Platforms had 79 patents in metaverse during Q1 2024. Meta Platforms Inc has filed patents related to systems and methods for detecting interactions with virtual objects based on gestures, reviewing 3D videos to determine movement patterns, and providing spatiotemporal guidance in 360-degree videos. Additionally, the patents describe a shared memory system for artificial reality systems and technology for creating, replicating, and controlling avatars in an extended-reality environment. GlobalData’s report on Meta Platforms gives a 360-degree view of the company including its patenting strategy. Buy the report here.
Meta Platforms grant share with metaverse as a theme is 37% in Q1 2024. Grant share is based on the ratio of number of grants to total number of patents.
Recent Patents
Application: Ar interactions and experiences (Patent ID: US20240104870A1)
Meta Platforms Inc. has filed a patent for systems and methods that involve detecting interactions with virtual objects based on user gestures in an artificial reality environment. The technology allows for actions to be performed on virtual objects by interpreting gestures such as holding, moving, or releasing a gesture in a particular way. Additionally, the patent describes a method for automatically analyzing 3D videos to identify user or avatar movement patterns, such as dance moves or playing an instrument. The technology also enables gestures involving specific hand poses, like a flat hand with the thumb next to the palm and directed towards the user's face.
The patent claims outline specific methods for utilizing gaze and gestures of a user to interact with virtual objects in an artificial reality environment, generating artificial reality tutorials from 3D videos, and enabling self-view functionality in an artificial reality environment. These methods involve detecting user gestures and gaze direction, translating this information into actions within the artificial reality environment, extracting timing and positioning data from videos to create tutorials, and rendering self-view images based on user hand pose inputs. Overall, the patent showcases innovative ways to enhance user interactions and experiences within artificial reality environments through gesture recognition and analysis of 3D video content.
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