Nintendo has filed a patent for a game system that allows players to seamlessly transition between different game modes, such as normal, menu, and shooting modes. The system adjusts the virtual camera position and direction based on player actions, enhancing the gaming experience. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

According to GlobalData’s company profile on Nintendo, Location-based parallel gaming was a key innovation area identified from patents. Nintendo's grant share as of January 2024 was 65%. Grant share is based on the ratio of number of grants to total number of patents.

Game system with dynamic camera modes for virtual gameplay

Source: United States Patent and Trademark Office (USPTO). Credit: Nintendo Co Ltd

A patent application (Publication Number: US20240033634A1) describes a non-transitory computer-readable storage medium containing a game program that can be executed by one or more processors of an information processing apparatus. The game program allows players to engage in different game modes, including normal, menu, and shooting modes, while generating an image of a virtual space using a virtual camera. In the normal mode, players can move a character and control the virtual camera, transitioning to the menu mode or shooting mode based on specific inputs. The menu mode involves arranging the virtual camera based on the player character's position and generating a menu image with selectable items, while the shooting mode focuses on camera positioning, player character control, and image storage based on shooting instructions.

Furthermore, the patent application includes claims related to generating menu images with specific menu items, translucent menu items, and camera positioning for shooting the player character from behind. It also covers the generation of images in different modes, controlling the player character based on camera inputs, transitioning between modes, and storing images in memory. The application extends to a game system with processors executing game processing, following similar gameplay mechanics across different modes, emphasizing camera control, player movement, and image generation based on virtual camera inputs. The game control method outlined in the patent application details the execution of gameplay in various modes, including specific actions related to player movement, camera control, menu generation, and image storage based on shooting instructions.

To know more about GlobalData’s detailed insights on Nintendo, buy the report here.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.