Nintendo had 120 patents in gaming during Q2 2024. Nintendo Co Ltd filed patents related to audio output in virtual spaces based on speed differences, volume attenuation based on distance and hiding determination, camera and microphone positioning in virtual spaces, and a game system with elastic input apparatus for rhythm games. GlobalData’s report on Nintendo gives a 360-degree view of the company including its patenting strategy. Buy the report here.

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Nintendo had no grants in gaming as a theme in Q2 2024.

Recent Patents

Application: Non-transitory computer-readable storage medium having game program stored therein, game processing system, game processing apparatus, and game processing method (Patent ID: US20240198229A1)

The patent filed by Nintendo Co Ltd. describes a system for generating different sound effects in a virtual space based on the speed and motion of objects. When a first object is in contact with another object and there is a speed difference between them, a rolling sound is outputted if the speed is within a certain range including 0, and a sliding sound is outputted if the speed is within a range not including 0. The system calculates the speed difference at the point of contact and between the centers of gravity of the objects to determine the appropriate sound effect.

The patent further details the instructions stored in a computer-readable storage medium that control the motion of objects in the virtual space and generate corresponding sound effects based on the speed conditions. The system differentiates between rolling and sliding motions of objects and outputs distinct sounds for each scenario. Additionally, the system can determine the direction of rotation of an object based on its speed at the point of contact. The patent also covers the use of physics calculations for controlling object motion in the virtual space, considering factors like virtual power, virtual gravity, and collisions.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.