
Esports and Generation Hashtag can boost non-endemic brand growth
Esports – organized multiplayer video game competitions – is estimated to become a $1bn industry in 2020. Nearly 60% of…
ByEsports – organized multiplayer video game competitions – is estimated to become a $1bn industry in 2020. Nearly 60% of…
ByThe widespread outbreak of coronavirus is having an impact on markets and industries across the globe. The creation of television…
ByDisney and Universal Pictures are the first studios to suspend the release of their box office data, amid the Covid-19…
ByAt 4.1 billion people, Asia comprises the majority of the global population. GlobalData estimates that subscription video on demand (SVOD)…
ByAs a cultural product, gaming dwarfs both Hollywood and music combined, and the arrival of 5G is only likely to…
ByAhead of its first earnings of 2020 in February, Disney is set to start off 2020 with a mountain to…
ByThe history of virtual reality (VR) is longer than you might think. VR is entering its second generation, which is…
ByQuibi is framing its release as a watershed moment in the history of video content. Once released, it will be…
By