Entertainment

Esports and Generation Hashtag can boost non-endemic brand growth

Esports – organized multiplayer video game competitions – is estimated to become a $1bn industry in 2020. Nearly 60% of…

Television content severely curbed by Covid-19

The widespread outbreak of coronavirus is having an impact on markets and industries across the globe. The creation of television…

Disney and Universal Pictures suspend release of box office data

Disney and Universal Pictures are the first studios to suspend the release of their box office data, amid the Covid-19…

Finding the way to the top of the Asian over-the-top video market

At 4.1 billion people, Asia comprises the majority of the global population. GlobalData estimates that subscription video on demand (SVOD)…

Mainstreaming FMCG in game streaming

As a cultural product, gaming dwarfs both Hollywood and music combined, and the arrival of 5G is only likely to…

Disney looks set to reap rewards with new streaming platform

Ahead of its first earnings of 2020 in February, Disney is set to start off 2020 with a mountain to…

History of virtual reality: Timeline

The history of virtual reality (VR) is longer than you might think. VR is entering its second generation, which is…

Quibi – a brave move but an unconvincing business model

Quibi is framing its release as a watershed moment in the history of video content. Once released, it will be…

We the Animals review: An unrestrained, evocative journey

In 2018, the film adaptation of Justin Torres' semi-autobiographical novel We the Animals premiered at the Sundance Film Festival, where…

XY Chelsea: Inhumane treatment of Manning shines through disjointed documentary

Director Tim Travers Hawkins’ feature-length debut documentary XY Chelsea can feel fragmented and incoherent at times, but that doesn’t distract…