Electronic Arts’s patent involves a method for multiplayer gameplay in a video game where players can revive incapacitated characters using respawn activation items. Players can change character states and respawn at different locations based on user inputs, enhancing the gaming experience. GlobalData’s report on Electronic Arts gives a 360-degree view of the company including its patenting strategy. Buy the report here.

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According to GlobalData’s company profile on Electronic Arts, Location-based parallel gaming was a key innovation area identified from patents. Electronic Arts's grant share as of April 2024 was 74%. Grant share is based on the ratio of number of grants to total number of patents.

Patent granted for respawning player characters in video games

Source: United States Patent and Trademark Office (USPTO). Credit: Electronic Arts Inc

A recently granted patent (Publication Number: US11957980B2) outlines a method for multiplayer gameplay in a video game application where players control in-game characters interacting within a virtual environment. The method involves changing a character's state, generating a respawn activation item, and respawning the character at a different location upon using the item. The patent also details restrictions on character actions, transitioning between states based on time or damage, and interactions with inventory items within the game.

Furthermore, the patent extends to computer-readable mediums and systems configured to execute the multiplayer video game session operations described in the method. These mediums and systems involve changing character states, generating respawn items, and respawning characters at designated locations. The patent also covers restrictions on character actions, transitioning between states, and interactions with inventory items. Overall, the patent provides a comprehensive framework for enhancing the multiplayer gaming experience by introducing innovative gameplay mechanics and features to engage players in a virtual environment effectively.

To know more about GlobalData’s detailed insights on Electronic Arts, buy the report here.

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GlobalData, the leading provider of industry intelligence, provided the underlying data, research, and analysis used to produce this article.

GlobalData Patent Analytics tracks bibliographic data, legal events data, point in time patent ownerships, and backward and forward citations from global patenting offices. Textual analysis and official patent classifications are used to group patents into key thematic areas and link them to specific companies across the world’s largest industries.